SuavOS

suavis (adj.) / 'swäv' /

latin word for smooth in texture, performance, or style

 

Credits to: Jacqueline Park, Jerry Wu, Bijou Kim, Anika Mishra, Franchezca Layog, Sneha Reddy & Tracy Tai

We asked ourselves…

“How might we create a smooth, personal OS to provide users with a productive workflow?”

Brainstorming solutions without limitation

Examples of solutions:

  • Work/study mode

  • Customized features

  • Solar panel charger

  • Multiple biometrics

  • Widgets page …

WHERE WE STARTED: DESIGN SPRINT

Analyzing existing OS & listing pain points

Examples of pain points:

  • Distractions

  • Frictions during usage

  • Short battery life

  • Trouble unlocking with biometrics

CONCEPT & DESIGN PRINCIPLES

Productive - work/rest modes

Innovative - features

Smooth - operates smoothly

Personal - customizable & unique

“It's simple, knows exactly what you want, and is customizable and personal to you. It's smooth, fast, and innovative, lending itself to your daily life how you want it, ready for productivity or play.”

Modular Phone

Hardware

  • Two sizes: small and large

  • Full front screen, buttons on the side

  • The back of the phone is fully customizable with modules

  • Creative add-ons: secondary screens, projectors, solar panel charger, etc.

Functionality

  • Face ID and Touch ID 

  • Work/study mode 

  • Other functions still discussing

DEVICE CONCEPT

Our dimensions were inspired by research as well as the iPhone 13 pro max size with the width made slightly bigger to accommodate for the modular accessories in the back.

HARDWARE BRAINSTORMING: HOW WE ENVISION OUR DEVICE.

LO-FI WIREFRAMES

How do we visually represent productiveness, innovation, personality, and "smoothness"? We asked the same thing. We collected images that evoked these emotions and aesthetics from our design principles. We played with colors that were known for boosting productivity:

red for energy, purple for creativity, and blue and green for calming effects. We looked at hues and complimentary colors that popped, but that wasn't too offensive to the eyes.

We were inspired by the friendliness of rounded corners and looked at OS that was minimalistic in its features, yet had inviting icons and images for a more personal feel.

REFLECTION.

This project took about three months to complete. During those three months journey, I learned how infinite ideas are and how we, as designers, should really try to think from the users’ perspectives.

Many ideas have changed during the project: design principles, theme colors, and core ideas such as work vs. leisure mode.

This was also my first experience of designing a hardware and it required the same theory that designers need to think from the users’ perspectives: we needed to add new features that are unique yet simple and not too difficult so that users can adapt to it quickly.