
SuavOS
suavis (adj.) / 'swäv' /
latin word for smooth in texture, performance, or style
Credits to: Jacqueline Park, Jerry Wu, Bijou Kim, Anika Mishra, Franchezca Layog, Sneha Reddy & Tracy Tai
We asked ourselves…
“How might we create a smooth, personal OS to provide users with a productive workflow?”
Brainstorming solutions without limitation
Examples of solutions:
Work/study mode
Customized features
Solar panel charger
Multiple biometrics
Widgets page …
WHERE WE STARTED: DESIGN SPRINT
Analyzing existing OS & listing pain points
Examples of pain points:
Distractions
Frictions during usage
Short battery life
Trouble unlocking with biometrics

CONCEPT & DESIGN PRINCIPLES
Productive - work/rest modes
Innovative - features
Smooth - operates smoothly
Personal - customizable & unique
“It's simple, knows exactly what you want, and is customizable and personal to you. It's smooth, fast, and innovative, lending itself to your daily life how you want it, ready for productivity or play.”
Modular Phone
Hardware
Two sizes: small and large
Full front screen, buttons on the side
The back of the phone is fully customizable with modules
Creative add-ons: secondary screens, projectors, solar panel charger, etc.
Functionality
Face ID and Touch ID
Work/study mode
Other functions still discussing
DEVICE CONCEPT
Our dimensions were inspired by research as well as the iPhone 13 pro max size with the width made slightly bigger to accommodate for the modular accessories in the back.
HARDWARE BRAINSTORMING: HOW WE ENVISION OUR DEVICE.
LO-FI WIREFRAMES
How do we visually represent productiveness, innovation, personality, and "smoothness"? We asked the same thing. We collected images that evoked these emotions and aesthetics from our design principles. We played with colors that were known for boosting productivity:
red for energy, purple for creativity, and blue and green for calming effects. We looked at hues and complimentary colors that popped, but that wasn't too offensive to the eyes.
We were inspired by the friendliness of rounded corners and looked at OS that was minimalistic in its features, yet had inviting icons and images for a more personal feel.
REFLECTION.
This project took about three months to complete. During those three months journey, I learned how infinite ideas are and how we, as designers, should really try to think from the users’ perspectives.
Many ideas have changed during the project: design principles, theme colors, and core ideas such as work vs. leisure mode.
This was also my first experience of designing a hardware and it required the same theory that designers need to think from the users’ perspectives: we needed to add new features that are unique yet simple and not too difficult so that users can adapt to it quickly.